All the games have screenshots too, and that's just the tip of the iceberg really. Going back to the popular GB64, there's 20000 fully configured C64 games right there, with game info all collated as accurately as possible over a number of years (year, manufacturer/publisher, genre, etc). Why do I need GameBase databases on my cab? Well, you don't really need them, but since *I* needed them, I thought there might be others out there with the same desires. So, by using GameBase (or more specifically GEMUS) to run the games, you're getting rid of a big potential headache, and saving yourself countless hours trying to figure our why game X doesn't run in emulator Y, etc. GB64 and GameBase Amiga are great examples of this. Emulators can be fiddly things, and some games just refuse to play ball unless everything is configured perfectly. For many of the more popular GameBase databases, such as GB64 and GameBase Amiga, a load of work has been done to get the games running in the emulators as best as possible, with all the correct settings and controls. Why not just run the emulators directly from my arcade frontend? Good question. Well now you can! As of v1.3 of GameBase, it's possible to browse through your favourite GB databases running on your favourite arcade frontend, while still using GEMUS (Gamebase EMUlator Script) as a backend to run the games. Lets say, like me, you have built, or aquired an Arcade Cabinet, or a “MAME” machine, and you want to get GB64, or GameBase Amiga, or GBST, etc.
![best mame hyperspin databases best mame hyperspin databases](https://cdn.wallpapersafari.com/10/57/dbvXsh.png)
This all came about because I wanted to run some GameBase databases on my Arcade Cabinet.